Using Imported Artwork > Placing artwork into Flash > Importing FreeHand files

Importing FreeHand files

You can import FreeHand files (version 7 or later) directly into Flash. FreeHand is the best choice for creating vector graphics for import into Flash, because you can preserve FreeHand layers, text blocks, library symbols, and pages, and choose a page range to import. If the imported FreeHand file is in CMYK color mode, Flash converts the file to RGB.

Keep the following guidelines in mind when importing FreeHand files:

When importing a file with overlapping objects that you want to preserve as separate objects, place the objects on separate layers in FreeHand, and choose Layers in the FreeHand Import dialog box in Flash when importing the file. (If overlapping objects on a single layer are imported into Flash, the overlapping shapes will be divided at intersection points, just as with overlapping objects that you create in Flash.)
When you import files with gradient fills, Flash can support up to eight colors in a gradient fill. If a FreeHand file contains a gradient fill with more than eight colors, Flash creates clipping paths to simulate the appearance of a gradient fill. Clipping paths can increase file size. To minimize file size, use gradient fills with eight colors or fewer in FreeHand.
When you import files with blends, Flash imports each step in a blend as a separate path. Thus, the more steps a blend has in a FreeHand file, the larger the imported file size will be in Flash.
When you import files with strokes that have square caps, Flash converts the caps to round caps.
When you import files with placed grayscale images, Flash converts the grayscale images to RGB images. This conversion can increase the imported file's size.
When importing files with placed EPS images, you must first select the Convert Editable EPS when Imported option in FreeHand Import Preferences before you place the EPS into FreeHand. If you do not select this option, the EPS image will not be viewable when imported into Flash. In addition, Flash does not display information for an imported EPS image (regardless of the Preferences settings used in FreeHand).

To import a FreeHand file:

1 Choose File > Import.
2 In the Import dialog box, choose FreeHand from the Show pop-up menu.
3 Navigate to a FreeHand file and select it.
4 Do one of the following:
In Windows, click Open.
On the Macintosh, click Add to add the selected file to the Import list, and click Import to import the file or files in the Import list.
5 In the FreeHand Import Settings dialog box, for Mapping Pages, choose a setting:
Scenes converts each page in the FreeHand document to a scene in the Flash movie.
Keyframes converts each page in the FreeHand document to a keyframe in the Flash movie.
6 For Layers, select one of the following:
Layers converts each layer in the FreeHand document to a layer in the Flash movie.
Keyframes converts each layer in the FreeHand document to a keyframe in the Flash movie.
Flatten converts all layers in the FreeHand document to a single flattened layer in the Flash movie.
7 For Pages, choose one of the following:
All imports all pages from the FreeHand document.
From (page number) To (page number) a page range to import from the FreeHand document.
8 For Options, choose any of the following options:
Include Visible Layers imports only visible layers (not hidden layers) from the FreeHand document.
Include Background Layer imports the background layer with the FreeHand document.
Maintain Text Blocks preserves text in the FreeHand document as editable text in the Flash movie.
9 Click OK.