Using Imported Artwork > Placing artwork into Flash
Placing artwork into FlashFlash recognizes a variety of vector and bitmap formats. You can place artwork into Flash by importing or pasting. Flash imports vector graphics, bitmaps, and sequences of images as follows:
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Vector images from FreeHand are imported directly into a Flash movie. You can choose options for preserving FreeHand layers, pages, and text blocks. To import a FreeHand file, see Importing FreeHand files. |
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PNG images from Fireworks can be imported directly into a Flash movie with vector and bitmap data preserved as editable objects. You can choose options for preserving images, text and guides. To import a Fireworks PNG file, see Importing Fireworks PNG files. |
Note: If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap.
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Vector images from SWF, Adobe Illustrator, and Windows Metafile Format (WMF) files are imported as a group in the current layer. See Import file formats and Adobe Illustrator files. |
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Bitmaps (scanned photographs, BMP files) are imported as single objects in the current layer. Flash preserves the transparency settings of imported bitmaps. Because importing a bitmap can increase a movie's file size, you may want to compress imported bitmaps. See Setting bitmap properties. |
Note: Bitmap transparency may not be preserved when bitmaps are imported by dragging and dropping. To preserve transparency, use the File > Import command for importing.
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Any sequence of images (for example, a PICT and BMP sequence) is imported as successive frames of the current layer. |
For information on specific file formats, see Import file formats.
To import a file into Flash:
1 | Choose File > Import. |
2 | In the Import dialog box, choose a file format from the Show pop-up menu. |
3 | Navigate to the desired file and select it. |
If an imported file has multiple layers, Flash might create new layers. Be sure the Timeline is visible when importing a file with multiple layers. | |
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Note: If you are importing a Fireworks PNG file, see Importing Fireworks PNG files. If you are importing a FreeHand file, see Importing FreeHand files.
4 | Do one of the following: |
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In Windows, click Open. |
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On a Macintosh, click Add to add the selected file to the Import list, and click Import to import the file or files in the Import list. |
5 | If the name of the file you are importing ends with a number, and there are additional sequentially numbered files in the same folder, Flash asks you whether to import the sequence of files: |
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Click Yes to import all of the sequential files. |
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Click No to import only the specified file. |
The following are examples of file names that can be used as a sequence: | |
Frame001.gif, Frame002.gif, Frame003.gif Bird 1, Bird 2, Bird 3 Walk-001.ai, Walk-002.ai, Walk-003.ai |
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To paste a bitmap from another application into Flash:
1 | Copy the image in the other application. |
2 | In Flash, choose Edit > Paste. |
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