Using Imported Artwork > Placing artwork into Flash > Importing Fireworks PNG files
Importing Fireworks PNG filesYou can import Fireworks PNG files into Flash as flattened images or as editable objects. When you import a PNG file as a flattened image, the entire file (including any vector artwork) is rasterized, or converted to a bitmap image. When you import a PNG file as editable objects, vector artwork in the file is preserved in vector format. You can choose to preserve placed bitmaps, text, and guides in the PNG file when you import it as editable objects.
If you import the PNG file as a flattened image, you can launch Fireworks from within Flash and edit the original PNG file (with vector data). See Editing bitmaps.
Note: You can edit bitmap images in Flash by convert the bitmap images to vector artwork or by breaking apart the bitmap images. See Converting bitmaps to vector graphics and Breaking apart a bitmap.
To import a Fireworks PNG file:
1 | Choose File > Import. |
2 | In the Import dialog box, choose PNG Image from the Show pop-up menu. |
3 | Navigate to a Fireworks PNG image and select it. |
4 | Do one of the following: |
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Click Open (Windows). |
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Click Add (Macintosh) to add the selected file to the Import list and click Import to import the file or files in the Import list. |
5 | In the PNG Import Settings dialog box, select one of the following: |
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Import Editable Elements imports the PNG file as separate elements, preserving vector artwork. Select Include Images to preserve bitmap images in the imported file. (Bitmap images are placed in the library for the current movie, but they cannot be edited with an external image editor.) Select Include Text to preserve text as editable text blocks. Select Include Guides to import Fireworks guides as draggable guides. |
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Flatten Image imports the PNG file as a bitmap image in the current layer. The bitmap is placed in the library for the current movie, and can be edited with Fireworks or another external image editor. See Editing bitmaps. |
6 | Click OK. |
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